This is my first encounter with iOS apps and Objective C. I followed the whole tutorial which is given here. I am a Ruby developer and I decided to take this trip to iOS development because it is necessary for my work. I am offering professional services to Book&Table, which is sponsoring me writing this blog post.
Following this tutorial, I had to keep some notes. Here are the most important ones. Maybe you will find them useful too. But most importantly, I am seeking feedback from experienced iOS developers.
You can find the source code of the small application here
Setup your Dev Env
The tutorial explains very well how to setup your development environment. And your development environment comes for free with XCode and iOS SDK. There are tools that contain everything and the UI is rich, with integrated debugger and tools to do graphical programming and design of your app.
I do not know Objective-C
Although I have built lots of programs in C, I have never built one in Objective-C. So, the tutorial does an introduction to this language.
Calling a method on a object
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Application Templates
XCode offers you the ability to start a project using an application template. The tutorial works with the Single View Application
template.
I suppose that when I will get more familiar with XCode and Objective-C I will be able to use other templates too.
Run Simulator
This is fantastic. You can run a simulator from within XCode and see how your application would look like in various devices. Tutorial explains how to do that.
main.m
Cool. Like in C, there is a file that contains the main
function. The Objective-C files that contain the implementation (rather than the interface) have
an extension that ends with .m
(rather than with .c
or .cpp
).
Application & AppDelegate
There are two objects that work together in order for the app to work. The application object and the app delegate object. The application object calls specific methods on app delegate object and allows app delegate object to customize the app behaviour.
The app delegate object is defined in AppDelegate.h
and implemented in AppDelegate.m
file.
Reading the method names and the comments of the AppDelegate.m
file, I understand that an application follows a life cycle through the following states:
- launch -> active
- active -> inactive Goes to inactive, when for example an incoming call is intercepted.
- inactive -> background When the user quits, the application might go to background state instead of being terminated.
- background -> inactive When the application goes back from background to inactive
- inactive -> active
- terminated When the application terminates
Storyboard
There is a tool that helps you design the flow of your application. This is the storyboard. Your application is going to be comprised of various stories each one linked to another. This will be the application flow.
The Canvas and Adaptive Interface
The canvas that is used to design your stories does not have the size of a specific iOS device. It is generic. You are responsible to make your application being adaptive. And the tutorial does an introduction on the adaptive app design. It teaches you how to use the Auto Layout feature that helps you position your elements in such a way that they will be looking good on all iOS devices.
Object Library
While you are doing the UI design of your app, you can use the Object Library that contains a big list of visual, and other items, ready for you to use in order to build your app interface.
Model View Controller
The application design uses the MVC (Model View Controller) architecture.
Views
All the visual elements that you put on an application “page” are called views
. So, for example, an input text field is a view.
However, the views can contain other views and you can have a view hierarchy.
At the top of the view hierarchy is the window
object (look at file AppDelegate.h
).
The UIKit
framework provides many different views ready for you to use in order to let your users interact with your application.
All the views are classes of UIView
class. You can customize and create your own views by subclassing this class.
Storyboards
You use storyboards to design the interface of your app. The Main.storyboard
is the one that is automatically created for you by
XCode project wizard, when you chose the simple view application template.
Scenes
Each storyboard is composed of scenes. Can I think about scenes like I think about web pages when I build a Web application? I guess so. The scene has its own view hierarchy. Like a page has a list/tree of HTML tags that are used to render the page.
Inspector Pane
This is used to configure the views. So, you select a view and then you use Inspector Pane on the right to configure the properties of the view.
View Controllers
These implement the application behaviour. Events go from views to view controllers which then inform data model layer and then
the other way around. View controllers can be thought of as Controllers in Ruby on Rails. The view controller is an instance of UIViewController
class.
A view controller manages a single view hierarchy. And usually, you create a custom UIViewController
class in order to manage it.
Navigation Controller
This is a specialized view controller that is used to navigate from one view hierarchy to another. In other words from one page to another. You can think about the navigation controller like a top navigation bar that you may have put into a layout file in your Rails application. The set of view controller managed by a particular navigation controller is called the navigation stack.
Note that navigation controller, besides managing the transition from one view controller to another, it is responsible for presenting custom views that belong to its own hierarchy.
Embed your first view controller into a navigation controller, by selecting the view controller and then selecting “Editor > Embed In > Navigation Controller”. This will create a new navigation controller that has as root view controller the one embedded.
Segue
The segue is a transition from one view controller to another. There are actually various types of segues that can be used to link one view controller to another.
- Show
- Show detail
- Present modally
- Popover presentation
- Custom
- Unwind
Because a segue is an object that holds the transition from one view controller to another, it is aware of both the source view controller and the destination view controller.
The Storyboard Entry Point
This is an arrow in your storyboard editor that tells which scene is the one that should be presented first when the app starts.
Modal View Controller
The modal view controller is created when the segue that takes you to the view controller is of modal mode. The modal view controller does not get a navigation bar because it is not added to the navigation stack. In that case, you may want to embed the modal view controller it its own navigation controller.
Customized View Controllers
You need to create files (*.h
and *.m
) that define a class that derives from standard view controller classes. Then you need to use the
inspector editor to define that your scene is using the particular customized view controller.
Exit From Scene
You can exit from a scene as follows. You ctrl click on the navigation bar item that you want to be used for exit and your drag and drop it
on the “Exit” icon on top of the scene design area. Then you specify which method to call. You should have defined the method to call before
doing this. That method is an IBAction
and when you do the drag and drop a list with the IBActions
are presented for you to select.
Foundation Framework
This is one of the most basic and most important frameworks that Objective-C offers. Includes:
- value classes &
- collection classes
Examples of value objects:
- NSString
- NSNumber
NSString
This is an object wrapper for string.
Examples:
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The @
symbol is necessary when assigning a literal string to an NSString object.
NSNumber
Similarly to NSString
, you can prefix a number literal with the symbol @
in order to create an NSNumber
instance.
Example:
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Collection Objects
The most important collection objects of the Foundation framework are:
NSArray
(and its mutable counterpartNSMutableArray
)NSSet
(and its mutable counterpartNSMutableSet
)NSDictionary
(and its mutable counterpartNSMutableDictionary
)
Define Custom Classes
You declare the interface in a .h
file and the implementation in a .m
file.
Example:
@interface ToDoItem : NSObject
@end
is the ToDoItem.h
file.
and the
@implementation ToDoItem
@end
is the ToDoItem.m
file.
Use Properties to Store Object’s Data
The properties are defined inside the interface part of the class definition. Example:
@interface ToDoItem : NSObject
@property NSString *itemName;
@property BOOL completed;
@end
And you can declare a property to be readonly as follows:
@property (readonly) NSDate *completionDate;
Instance VS Class Methods
The instance methods are defined using the -
sign whereas the
class methods are defined using the +
sign.
Example:
@interface Person : NSObject
-(void) speak;
+(void) clean_data;
@end
In the above example the speak
is an instance method, whereas clean_data
is a class method.
Models
Define your models using custom classes, deriving, for example, from NSObject
.
Private Properties
You can declare properties in the interface definition of your class but in the .m
file. In that case,
the property becomes private, and it is only accessible in the implementation.
Example:
@interface Person : NSObject
@end
@implementation Person
// +age+ is a private property
@property NSNumber *age;
@end
Let a View display Dynamic Data
It needs a data source and a delegate.
Prototype Cells
Take their data from the data source of the table view.
Where do I go from here
I definitely need to improve my Objective-C knowledge. I will Try Objective-C.